Marketplace
Cyberia Industrial Services WTT SERVICE
OtherOther
Price
1 UEC per trip
100000 remainingTraded by cyberia666
324 views
Online 4 months ago
Updated 30 days ago
At Cyberia Industrial Services (C.I.S), you have a friend in your industrial and logistical needs. Need a skilled salvage operator on your reclaimer? Look no further! C.I.S specializes in scraper head operations, and box moving. You find it, I’ll scrape it! Cargo hauling is both my passion, and as a CDL-Class A commercial driver, it’s my day job IRL. Make C.I.S your trusted logistics partner. My fleet of reliable cargo ships ensures your cargo or ship gets to where it needs to go. Whether it’s a small package or a massive shipment, we’ve got you covered. At C.I.S we specialize in recovering your wrecked vessels cargo. Need a box pickup, I’ll pick you and your boxes up, and bring you safely to where you need to go. Are you a skilled mining head operator? Look no further! C.I.S respects experienced mole miners. I pick you up, we find only the best asteroids, and you get paid a fair wage for your efforts. Have a mole and need an extra body to help pop those impossible quantanium rocks? Look to C.I.S. to get the job done properly, every time.
Pricing: Mining head operators paid 150k aUEC per trip out to mine, and a 50k aUEC bonus upon successfully harvesting quantanium. Salvage services provided in exchange for 25% of the value from each sale. Cargo recovery and transport is priced at a 20% value of cargo transported. Cargo hauling services is to be paid at 30% the value of RMC from each sale/per trip: all other non-RMC cargo hauling is priced at 20% of each sale/per trip. Ship transport is a flat 25k.
Disclaimer: C.I.S is a non-military service. Any concerns about piracy from players or npc’s should be addressed through use of proper military protection services. Military services are to be hired and paid for by the cargo owner. C.I.S does not insure cargo lost due to piracy, server malfunction, or game disconnect(with the exception of 30k errors). Salvage services and cargo transported are initially priced based on UEXCorp average listed prices per total volume of goods sold. Final values paid are to reflect real time market value at point of sale. Cargo hauling of purchased commodities is to be paid for by the real purchaser of the cargo, to the ship pilot(ship owner) before purchase is made. Profits from sale of cargo to be paid after sale is made. If a disconnect(or 30k error) happens before sale is made, but after ship is safely stored at a point of sale. Then all profits due to the real purchaser will be paid out as soon as possible, upon reentry to a working server, and the completion of sale. Owed profits for cargo hauling, for a designated purchaser contracting C.I.S. Will be withheld from each return transfer of aUEC to the cargo purchaser. Withheld aUEC for purchased cargo hauled to a point of sale by C.I.S. is a reflection of current real transactional processes, based on Commercial Goods Transport through use of CDL-Class A Owner Operator Truck Drivers. But at a priced value that matches current in-game market trends for aUEC exchanged in payment of services rendered. A purchasing company buys a shipment of commodity, pays an allotment for the cost of transport, and makes profit off the final sale of goods purchased. Like I said, I’m a Long-Haul Truck Driver, and represent that in how I transport cargo. Server malfunctions(minus 30k error) before safe stowage of ships, resulting in loss of cargo, as a result of the game. Will be viewed in the same way as acts of god/natural disasters in real life. If the server causes the ship to be lost while the ship is in flight. It will be viewed the same as a truck being turned over by strong winds and the cargo being destroyed.
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